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swfdisplayitem() creates a new
swfdisplayitem object.
Here's where all the animation takes place. After you
define a shape, a text object, a sprite, or a button, you add
it to the movie, then use the returned handle to move,
rotate, scale, or skew the thing.
SWFDisplayItem has the following methods : swfdisplayitem- move(), swfdisplayitem- moveto(), swfdisplayitem- scaleto(), swfdisplayitem- scale(), swfdisplayitem- rotate(), swfdisplayitem- rotateto(), swfdisplayitem- skewxto(), swfdisplayitem- skewx(), swfdisplayitem- skewyto() swfdisplayitem- skewyto(), swfdisplayitem- setdepth() swfdisplayitem- remove(), swfdisplayitem- setname() swfdisplayitem- setratio(), swfdisplayitem- addcolor() and swfdisplayitem- multcolor().