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swfmovie- streammp3() streams
the mp3 file mp3FileName.
Not very robust in dealing with oddities (can skip over an
initial ID3 tag, but that's about it). Like SWFShape- addJpegFill(), this isn't a
stable function- we'll probably need to make a separate
SWFSound object to contain sound types.
Note that the movie isn't smart enough to put enough
frames in to contain the entire mp3 stream- you'll have to
add (length of song * frames per second) frames to get the
entire stream in.
Yes, now you can use ming to put that rock and roll
devil worship music into your SWF files. Just don't tell the
RIAA.