SWFAction

SWFAction -- Creates a new Action.

Description

new swfaction ( string script)

Varning

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time()

random(seed)

length(expr)

int(number)

concat(expr, expr)

ord(expr)

chr(num)

substr(string, location, length)



duplicateClip(clip, name, depth)

removeClip(expr)

trace(expr)

startDrag(target, lock, [left, top, right, bottom])

stopDrag()

callFrame(expr)

getURL(url, target, [method])

loadMovie(url, target)

nextFrame()

prevFrame()

play()

stop()

toggleQuality()

stopSounds()

gotoFrame(num)

gotoFrame(name)

setTarget(expr)

And there's one weird extra thing. The expression frameLoaded(num) can be used in if statements and while loops to check if the given frame number has been loaded yet. Well, it's supposed to, anyway, but I've never tested it and I seriously doubt it actually works. You can just use /:framesLoaded instead.

So, setting a sprite's x position is as simple as /box.x = 100; . Why the slash in front of the box, though? That's how flash keeps track of the sprites in the movie, just like a unix filesystem- here it shows that box is at the top level. If the sprite named box had another sprite named biff inside of it, you'd set its x position with /box/biff.x = 100;. At least, I think so; correct me if I'm wrong here.

Exempel 1 . swfaction( ) example






Exempel 2 . swfaction( ) example










Exempel 3 . swfaction( ) example






Exempel 4 . swfaction( ) example