Description
new
swfaction
( string script)
Varning
|
Den
här
funktionen
är
EXPERIMENTELL
.
Dess
beteende
,
namnet
på
den
,
och
allt
annat
dokumenterat
om
den
här
funktionen
kan
ändras
i
framtida
utgåvar
av
PHP
.
Använd
den
på
egen
risk
.
|
- time()
-
- random(seed)
-
- length(expr)
-
- int(number)
-
- concat(expr, expr)
-
- ord(expr)
-
- chr(num)
-
- substr(string, location, length)
-
- duplicateClip(clip, name, depth)
-
- removeClip(expr)
-
- trace(expr)
-
- startDrag(target, lock, [left, top, right, bottom])
-
- stopDrag()
-
- callFrame(expr)
-
- getURL(url, target, [method])
-
- loadMovie(url, target)
-
- nextFrame()
-
- prevFrame()
-
- play()
-
- stop()
-
- toggleQuality()
-
- stopSounds()
-
- gotoFrame(num)
-
- gotoFrame(name)
-
- setTarget(expr)
-
And there's one weird extra thing. The expression
frameLoaded(num) can be used in if statements and while loops to
check if the given frame number has been loaded yet. Well, it's
supposed to, anyway, but I've never tested it and I seriously
doubt it actually works. You can just use /:framesLoaded instead.
So, setting a sprite's x position is as simple as
/box.x = 100;
. Why the slash in front of the box, though? That's how flash
keeps track of the sprites in the movie, just like a unix
filesystem- here it shows that box is at the top level. If the
sprite named box had another sprite named biff inside of it,
you'd set its x position with /box/biff.x = 100;. At least, I
think so; correct me if I'm wrong here.
Exempel
1
.
swfaction(
)
example
|
Exempel
2
.
swfaction(
)
example
|
Exempel
3
.
swfaction(
)
example
|
Exempel
4
.
swfaction(
)
example
|