Description
new
swfaction
( string script)
Waarschuwing
|
Deze
functie
is
EXPERIMENTEEL
.
Dat
betekent
,
dat
het
gedrag
van
deze
functie
,
deze
functienaam
,
in
concreto
ALLES
dat
hier
gedocumenteerd
is
in
een
toekomstige
uitgave
van
PHP
ZONDER
WAARSCHUWING
kan
veranderen
.
Wees
gewaarschuwd
,
en
gebruik
deze
functie
op
eigen
risico
.
|
- time()
-
- random(seed)
-
- length(expr)
-
- int(number)
-
- concat(expr, expr)
-
- ord(expr)
-
- chr(num)
-
- substr(string, location, length)
-
- duplicateClip(clip, name, depth)
-
- removeClip(expr)
-
- trace(expr)
-
- startDrag(target, lock, [left, top, right, bottom])
-
- stopDrag()
-
- callFrame(expr)
-
- getURL(url, target, [method])
-
- loadMovie(url, target)
-
- nextFrame()
-
- prevFrame()
-
- play()
-
- stop()
-
- toggleQuality()
-
- stopSounds()
-
- gotoFrame(num)
-
- gotoFrame(name)
-
- setTarget(expr)
-
And there's one weird extra thing. The expression
frameLoaded(num) can be used in if statements and while loops to
check if the given frame number has been loaded yet. Well, it's
supposed to, anyway, but I've never tested it and I seriously
doubt it actually works. You can just use /:framesLoaded instead.
So, setting a sprite's x position is as simple as
/box.x = 100;
. Why the slash in front of the box, though? That's how flash
keeps track of the sprites in the movie, just like a unix
filesystem- here it shows that box is at the top level. If the
sprite named box had another sprite named biff inside of it,
you'd set its x position with /box/biff.x = 100;. At least, I
think so; correct me if I'm wrong here.
Voorbeeld
1
.
swfaction(
)
example
|
Voorbeeld
2
.
swfaction(
)
example
|
Voorbeeld
3
.
swfaction(
)
example
|
Voorbeeld
4
.
swfaction(
)
example
|