Description
new
swfaction
( string script)
Aviso
|
Este
módulo
es
EXPERIMENTAL
.
Esto
significa
que
el
comportamineto
de
estas
funciones
,
nombre
de
funciones
y
en
definitiva
TODO
lo
documentado
aqui
,
puede
cambiar
en
una
futura
version
de
PHP
SIN
AVISO
.
Quedas
avisado
,
y
utilizar
este
módulo
es
tu
responsabiliad
.
|
- time()
-
- random(seed)
-
- length(expr)
-
- int(number)
-
- concat(expr, expr)
-
- ord(expr)
-
- chr(num)
-
- substr(string, location, length)
-
- duplicateClip(clip, name, depth)
-
- removeClip(expr)
-
- trace(expr)
-
- startDrag(target, lock, [left, top, right, bottom])
-
- stopDrag()
-
- callFrame(expr)
-
- getURL(url, target, [method])
-
- loadMovie(url, target)
-
- nextFrame()
-
- prevFrame()
-
- play()
-
- stop()
-
- toggleQuality()
-
- stopSounds()
-
- gotoFrame(num)
-
- gotoFrame(name)
-
- setTarget(expr)
-
And there's one weird extra thing. The expression
frameLoaded(num) can be used in if statements and while loops to
check if the given frame number has been loaded yet. Well, it's
supposed to, anyway, but I've never tested it and I seriously
doubt it actually works. You can just use /:framesLoaded instead.
So, setting a sprite's x position is as simple as
/box.x = 100;
. Why the slash in front of the box, though? That's how flash
keeps track of the sprites in the movie, just like a unix
filesystem- here it shows that box is at the top level. If the
sprite named box had another sprite named biff inside of it,
you'd set its x position with /box/biff.x = 100;. At least, I
think so; correct me if I'm wrong here.
Ejemplo
1
.
swfaction(
)
example
|
Ejemplo
2
.
swfaction(
)
example
|
Ejemplo
3
.
swfaction(
)
example
|
Ejemplo
4
.
swfaction(
)
example
|